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RO Classic -
A new game mode has been added which has been modified to play more similar to the original Red Orchestra: Ostfront 41-45. Not all RO Classic functionality is complete yet, and we will be looking for community feedback on changes they would like to see made.
General Changes:
Players can still gain experience and level up, but when playing in classic mode these levels do not grant any bonuses for class or weapon.
Role and weapon loadouts are modified to closely match Red Orchestra 1 loadouts. This means fewer MkBs, AVTs, and SMGs are available
Interface changes - added an RO1 style compass to the HUD. No peripheral action indicators.
Uses standard realism mode as a base, and adds additional functionality on top of that
Most Classic mode settings have been added to webadmin and can be toggled on/off for Custom mode
Removed spawn on squad leader
No lockdown
No Killcam
Weapons use historically accurate load outs and upgrades are disabled. The following weapon versions are used:
PPSH w/drum mag and select fire
Kar98 w/bayonet
Kar98 Sniper w/4X scope
Mosin Nagant Sniper w/3.5X scope
G41 Sniper w/4X Scope
SVT40 Sniper w/3.5X scope
MP40 with single 32 round mag
MkB42 with bayonet (no scope)
P38 Pistol
C96 w/10 round mag
MG34 w/50 round drum
MG34 Tripod
PTRS
Pzb 784 (r)
MN 9130 w/bayonet
G41 (W) w/bayonet
SVT40 w/bayo
AVT40 w/bayo
TT33
M1895 without silencer
DP28
Maxim 1910
All other weapons and equipment as normally given (binocs, satchels, smoke nades, etc)
Infantry Changes:
Stamina usage and regeneration are modified to closely match RO1 functionality
Player movement speed has been modified to match Red Orchestra 1 player movement speed. The sprinting speed is considerably slower to closely match the speed based on RO1 maps scale.
Sprinting is modified to closely match RO1 functionality. The player sprints at a constant speed until running out of stamina, then stops sprinting until regaining some stamina
The FOV zoom while using focus/controlled breathing is disabled
Movement speed penalty when shot in the legs or feet (same as new realism mode)
The player damage model is much more hardcore to match RO1 functionality. Players take damage instantly instead of bleeding some of the damage out over time. There is no bandaging or bleeding (although slow deaths from wounds are still possible).
Stamina has a much greater effect on weapon sway and recoil (same as new realism mode)
The FOV zoom while using focus/controlled breathing is disabled
Weapon Changes:
Iron sight breathing and sway are greatly increased
Weapons take longer to go into iron sights and match exactly the iron sight zoom in speed of RO1
You cannot interrupt sprint by going into iron sights
Weapons transitioning out of sprinting takes twice as long to more closely match RO1's sprinting transitions
The weapon is unable to fire until the transition from sprinting is mostly complete. This more closely matches RO1 functionality and should encourage less "run and gun" play.
Non Classic Changes
Gameplay
Fixed overtime activating without contested objective
Added new exclusive key bindings to split up the 'Interaction' key for 'Use', 'Bandage', and 'Cover'. Holding the 'Cover (Hold)' key will automatically attach to the first available cover.
Bots no longer effect auto team balancing
UI
The server browser is now more responsive. This is especially true on routers that enforce a low number of connections.
Fixed overhead map problem after changing roles from Commander
Fixed text showing that both teams are attacking on ready up screen for Countdown Gumrak
New key bindings added to the options menu (see gameplay above)
The ammo resupply icon is now greyed out during the resupply cooldown
Added a list of current squad members to the tactical view
Fixed overhead player names wrapping at the edge of the screen
Scoreboard - modified color highlighting, own player name is always visible
Fixed enemy spotted bugs relating to tanks such as the icon appearing outside of the map boundaries.
Stability
Potential fix the game being stuck on the splash screen or having very long initial load time
Additional Changes that were in the last patch
Stamina has a greater effect on weapon sway/breathing in all game modes
Added RO Classic mode settings to webadmin
Cleaned up many unused/unimplemented webadmin settings that were cluttering the system.
Added tooltips to many webadmin settings to make them easier to understand
Added a setting to disable lockdown to webadmin
Setup realism mode to not allow killcam