Witam.
Jest to mój pierwszy post na waszym forum więc prosze o wyrozumiałość.
Niedawno stałem się posiadaczem taj gry, niestety zaraz po ściągnieciu oczarowanie ta grą znikneło...
Gra się włacza widać menu główne, niestety po naciścieciu na każdy możliwą opcje mrozi się ekran a następnie komputer sie restartuje.
Dodam iż sprawdzałem wasze FAQ ale niestety żadna z zawartych informacji nie pomiogła.
Przeglądając ten dział zauważyłem, że w wiekszosći przypadków podajecie zawartość pliku "RedOrchestra.log".
Oto on:
Uninitialized: Log file open, 06/13/07 21:49:09
Uninitialized: STEAMAUTH : SteamStartup successful
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: May 14 2007 18:49:28
Init: Command line:
Init: Character set: Unicode
Init: Base directory: c:\program files\steam\steamapps\common\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Localization: No localization: RedOrchestra.General.Start (int)
Log: nv4_disp.dll/NVIDIA GeForce 6200
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 4.648000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ROintro.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27001->27001; refs: 265874
Log: Game class is 'CinematicGame'
Log: Bringing Level ROintro.myLevel up for play (0) appSeconds: 8.538000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: ROGUIController initialized
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: New Player ROPlayer id=84159f68256957d3d67b35cb78cb770f
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: OS doesn't support IME.
Log: Startup time: 18.221000 seconds
Localization: No localization: RedOrchestra.General.Run (int)
Log: Precaching: ROintro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.020 seconds
Log: Finished precaching textures in 0.151 seconds
ScriptLog: MainMenu: starting music RO_Eastern_Front
Log: URL: Adding default option Name=ROPlayer
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=G_Heer1
Log: URL: Adding default option team=1
Log: Browse: Index.rom?disconnect?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player ROPlayer id=84159f68256957d3d67b35cb78cb770f
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 96480 byte dynamic vertex buffer.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 105 MByte 308 KByte 781 Bytes from HD took 8.022980 seconds (7.824980 reading, 0.198000 seeking).
Log: FileManager: 0.747999 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/13/07 21:52:07
Pozdrawiam,
Matte
Za błędy w pisowni przepraszam, ale już nie chciało mi się przepuszczać tekstu przez officea.