Elo mam znowu kłopot tylko teraz inny lecz prawie taki sam podam wam co wyskakiwało mi za 1 razem a co za 2
Za 1 razem cos takiego :
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1665 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (4351)
General protection fault!
History: UModel::BoxLeaves <- RO-Arad.Model821 (-1577.649048 -8480.269531 2879.012451) (-843.034485 -7892.828613 3794.568359) <- AActor::UpdateRenderData <- StaticMeshActor RO-Arad.StaticMeshActor1542 <- ULevel::BuildRenderData <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Arad: Granica rumuńsko-węgierska, 19-09-1944. <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
A za 2 razem to :
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1666 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (4351)
General protection fault!
History: UControlChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- Level Bez tytułu <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 0012FF18 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Prosze o pomoc!