Wiadomo�ci :: RO 2: Heroes of Stalingrad :: RO2 Beta: Patch wydany!
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Submitted by: Apos   Date: 2011-09-09 11:54
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1.   Posted by ZabojcaStalina   2011-09-09 14:05  

a ogarnia Kto� temat rozwoju postaci, odblokowywania broni itp i m�g�by przybli�y�? - bo gdzie� czyta�em, �e skopiowali wiele rozwi�za� z Battlefielda, a �e nigdy w to nie gra�em to nie wiem czego si� spodziewa�

bo tak mnie tydzie� przed premier� ciekawi czy po np p� roku na serwerach nie b�dzie samych ubersoldat�w z recoli -20, stamina +30, live +50 i do tego sturmgewehr z granatnikiem i optyk�

2.   Posted by kryszek   2011-09-09 14:15  

Zabojca Stalina odblokowywanie bajerow typu bagnet polega na strzelaniu z danej broni i awansowaniu, np zeby zdobyc peirwszy lvl riflem musisz ubic z niego 7 osob, a bagnet oblokowywuje sie dopiero na 25 bodajze. A awansowanie w klasach postaci polega na tym,ze im wyzszy lvl tym szybciej prze�adowuje, itp, og�em ca�kiem fajnie zrobione


A teraz tak gwoli scis�o�ci, gra jest abrdzo fajna, ale uwa�am za kpine tyle problem�w i r�znych tego typu baboli na 5 czy 4 dni przed premier�.No i ta wydajno�� u mnie wci�� nie halo, aczkolwiek prawdopodobnie przez stary komputer, zobacze jak bedzie po zmianie.

3.   Posted by Apos   2011-09-09 14:29  

Leveling dzia�a tak jak opisa� kryszek - graj�c d�ugo riflemanem odblokowywujemy np. bagnet do naszej broni, wygl�d postaci si� zmienia oraz efekt suppressive fire nie jest dla niej a� tak straszny. Jest to oczywi�cie opcja poniewa� b�d� serwer rankingowe i nierankingowe.

Bugi eliminuj� regularnie i skutecznie - uwa�am, �e tydzie�, dwa lub miesi�c i uporaj� si� z wi�kszo�ci�.

ps. gdyby kto� dostawa� komunikat o punkbusterze - r�czny upgrade ze strony pb powinien pom�c.

4.   Posted by Skucha   2011-09-09 14:34  

Super widze, ze chlopaki daja rade i nie zostawia nas samych na pastwe losu ;p No nic zycze milego grania i widzimy sie w niedziele na serwerach ;p "weekend has landed, time to blow your mind"

5.   Posted by adalek   2011-09-09 18:02  

troche sie zgadzam z Kryszkiem - faktycznie jesli gra ma byc live w ciagu tygodnia to slabo to widze, baboli jest faktycznie od metra. chyba powinni przelozyc premiere, miesiac nikogo nie zbawi, a tak bedzie poruta.

6.   Posted by se.bool   2011-09-09 20:06  

Op�nienie premiery nie jest im na r�k� w ko�cu pod koniec pa�dziernika wychodzi BF3 kt�ry b�d� co b�d� odebra�by im cz�� klient�w...

W siedzibie firmy Tripwire na pewno nie mog� narzeka� na nud�. Ekipa dniami i nocami walczy z problemami bety aby w dniu premiery wyda� jak dobracowany produkt. Co nowego?

Zmieniono mapcykl ujawniaj�� 4 ostatnie mapy dost�pne w grze: Commissar's House, Station, Spartanovka, Pavlov's House.
Poprawiono osi�gi oraz crashe gry.
System detekcji pocisk�w zosta� naprawiony.
Punkbuster oraz opcje z nim zwi�zane dost�pne ju� w grze

Po wi�cej zapraszam do dalszej cz�ci news'a.


-New maps (Commissar's House, Station, Spartanovka, Pavlov's House)
-Client Performance Optimizations
-Client and Server crash fixes
-Improvements to hit detection
-Punkbuster Anti-Cheat can now be used by servers and is on by default
-Added enable PunkBuster setting and PunkBuster disabled warning in Server Browser
-Removed the ability to swap teams from the class select menu. Instead, there is now a button to open the team select menu. This will reduce some confusing 'Role is taken' messages.
-Adjustments to weapon unlocks for each class. Veteran marksman now unlock semi auto sniper rifles, veteran anti-tank now unlock satchels, and more.
-RO1 players will now get automatic bayonet upgrades for the Kar98 and Mosin rifle without needing to level these weapons first.
-Mid-game map voting will now immediately change maps if enough players vote.
-Fixed some reloading issues for weapons with stripper clips (G41, Kar98, etc)
-Fixed problems with enemy spotted from inside a tank
-Fixed occasionally seeing your dead self with no head or arms
-Fixed an exploit with cover allowing super speedy firing for rifles
-Fixed getting stuck inside geometry in some places when mantling
-Fixed glitchy camera view when rotating into a wall while prone
-Fixed an issue with map boundaries during Firefight sudden death
-Several spawning bugs squashed
-Fixed some issues with player progression
-Added sorting by column to the Server Browser
-Fixed server crashing due to Steamworks not being properly cleaned up
-Fixed server crashing when using PunkBuster UCON system
-Fixed Ranked vs. Unranked issues. It really works this time. Really Really
-Fixed some Spawning and Role Selection issues
-Fixed VOIP notifications not appearing and often crossing Public/Team channels
Video Settings menu refinement
-Added ability to cancel changes
-Exposed Ultra texture quality settings to only machines that have enough memory
-New Occlusion Culling Graphical Setting - higher setting will have less object "pop-in" but be slow (original default in previous beta), normal setting will run better but have a bit more object "pop-in" (New default). Will provide significantly better frame rates on normal setting.
-The maximum video setting a system will be assigned on startup is high.
-Added MaxAnisotropy of 16 to Ultra texture settings
-Added 'stat perfdump' console command to get better information about poor performance people are seeing.
-Memory Optimization for 32 bit machines.
-Fixed exploit of glowing characters on low shadow settings
-Ping now shows in the scoreboard
-Fixed binoculars not working properly when a non-standard ironsights FOV was set on rifles
-Modified network relevancy checking to reduce characters popping in
-Added the ability to enable and disable VAC for servers on the commandline (overrides what is in the ini files). To enable VAC add the switch -VACSECURED to your commandline. To disable VAC add -NOVAC to your commandline.
-Added the ability to override the automatically calculated Steam query port. Use SteamPort=<OverridePortNumbe> on your commandline. Note: Has not been heavily tested, use at your own risk
-Fixed an issue with AI swapping positions while a player was dead and waiting to take over positions in a tank. This made it appear that some positions were "coming back to life"
-Fixed some vehicle AI bugs
-Fixed not being able to kill the hull MGer or tank gunner in the Panzer IV if they were a human player
-Created an intelligent system to grab bullet from partial clips before moving on to whole clips. This prevents you from ending up with all of your clips having just a few rounds missing.
-Fixed getting bullet whizzed by guys that are not even facing you (I.e. shooting away from you). Also fixed double replication of some hit impacts/bullet whizzes.
-Refined speedhack detection to have less false positives