Artykuły :: Duży patch do Darkest Hour
Wprowadza bardzo dług± listę zmian i naprawia istotne bugi.
Author: Tomciaz_PL
Submitted by: Tomciaz_PL   Date: 2010-06-17 20:37
Comments: (0)   Ratings:
 
***BUG FIXES***

- Fixed a glitch in the PIAT's penetration where it could barely penetrate a carboard box in the world, but could easily punch through nearly a metre of tank armour.
- Fixed Bazooka and Panzerschreck initially showing 2x spare rockets when the player actually only had 1x.
- Fixed Bazooka assisted reload using the wrong 3rd person animation.
- Fixed Panzerschreck not showing any 3rd person reload animations at all (still shows short reload however instead of long).
- Fixed problem where names longer than 20 chars were being trimmed on map change.
- Fixed map loading screens not working due to maps having their names made lowercase in the server package.
- Fixed British and Canadian tankers initially spawning with a "meatsuit" texture mashup.
- Fixed players not getting credit for kills where they set a tank on fire, but were themselves dead when that tank exploded.
- Fixed a rare glitch where a tank engine could sometimes be set on fire by small arms.
- Cleaned up a number of errors that were filling the log.
- Removed "Bolshevik" references in German insults.
- Fixed magically floating clip being visible during bash animation with M1 Garand
- Fixed .30 Cal MG shoot shooting slightly low
- Fixed BAR bipod wiggle on deploy/undeploy
- Fixed Garand "ping" not playing for anyone other than the player who fired the shot
- Fixed bug where AT rockets could sometimes freeze in midair upon impact with a tank and then detonate when a player walked up to investigate
- Fixed a problem where engine fires guaranteed a hull fire instead of it being a moderately small chance
- Fixed glitch where bots would ignore the "Get Out" command when in a vehicle
- Fixed bug where supersonic rounds were incorrectly making a "snap" sound for players within 1 metre of the firer (shouldn't start making "snap" noises until it's flown around 20 metres)
- Fixed bug where frontal shots to tanks were occasionally registering as rear hits.
- Fixed bug where missing tank treads appeared on the wrong side of the tank.
- Fixed bug where the Panther and Jagdpanther could not lose their treads.
- Misalignment of the Stug III's telescopic sight has been fixed.
- Fixed a bug which prevented Sherman and Stuart ammo boxes from igniting
- Fixed a major exploit whereby a tank with a dead engine could be driven away under the right circumstances
- Fixed a major exploit whereby a tank with destroyed treads could be driven away under the right circumstances
- Resolved the issue where tank drivers, tank commanders, and halftrack gunners could not take bullet damage
- Fixed bug where a shot to the treads area on any tank would register zero damage to the vehicle
- Fixed bug that prevented certain Allied tanks from losing their treads
- Fixed bug where a shot to certain locations on the Stug and Jagdpanther would register as rear hits
- Fixes issue where Firefly tread textures were running in reverse when vehicle was moving forward
- Eliminated the wobble from the Sherman 75mm variants
- Fixed the slow steering speed on the Allied jeep
- Fixed issue where the Opel looks like it's floating a few inches off the ground
- Raised head position of Firefly driver
- Fixed bug where Cromwell treads would not disappear when knocked off
- Deactivated free view (third person) on all tank cupolas
- Fixed the wonky positioning of the M3 Halftrack gunner's model
- Fixed floating gunner on Universal Carrier


***CHANGES***

- Remodeled HE shell damage and radii to less gameplay dominating levels.
- Target ranges can no longer be dialed in using Q and E keys on American fixed telescopic sights. Guns need to be simply elevated to the appropriate range mark depicted on the gunsight reticle.
- Permanently removed range text from all American tank and American AT-Gun sights (cannot be toggled on/off with the config file)
- Accuracy of shell ranges has been improved for all German and Allied AFV's.
- AT rockets no longer comically deflect back at you when they fail armour penetration tests, they explode for no damage instead (splash damage still affects nearby infantry).
- Added blur and shake effects to AT round impacts.
- Tracers are slightly brighter.
- Tracers are slightly less frequent.
- Slightly increased blast radius for both grenade types.
- Made minor adjustments to recoil on the Bren, BAR, MP40, Greasegun and Sten.
- Adjusted U.S. winter uniform colouration to hopefully be easier for people to differentiate on "Autumn" maps like Stoumont
- Panzerschreck 1st person animation no longer loads an incorrect shell model
- Adjusted Panzerschreck and Bazooka solo reload animations to be more natural at the beginning and end
- Adjusted aiming hand and throwing arm on grenade animation to more accurately represent the point of aim
- Adjusted BAR sprint animation to look less unnatural
- Enfield No. 4 sniper now reloads slightly faster
- Moved Scope closer in on enfield.
- Replaced BAR and Carbine firing sounds
- Removed reload stance restrictions on PIAT
- Removed crouch/deploy restriction on Bazooka/Panzerschreck assisted reload (must still be sighted however)
- Changed US/Brit tanker severed limbs to some that better match the soldiers they've been blown off
- Dropped MG's no longer lose their spare barrel - a side effect however is that non-MG classes who pickup an MG can now change barrels
- Players will no longer incur a suppression effect from friendly fire if they are within 10 metres of the firer (to prevent unintended suppression of the friendly soldier next to you)
- Slightly reduced the chance of an engine fire starting from a regular shell hit (as opposed to a shaped charge round, which is still a high chance)
- Drastically reduced the length of time vehicle engines can burn before being destroyed
- Tanks no longer catch fire when they hit low health - instead there is now a chance to ignite from any successful penetration
- Hull fire duration is now more variable; it could be 5 seconds before detonation, it could be 45 seconds - will you risk it or run for it?
- Tanks that are on fire now have flames coming out the commander and driver hatches to more easily differentiate them from those with simple engine fires
- Added a new icon for death by burning vehicle
- Binocs zoom magnification and FOV on all AT Guns is now the same as that for vehicle commanders
- Increased Opel top speed to 42 kph
- Decreased shell reload times for the M10 Achilles and Wolverine due to the open top nature of their turrets
- Increased top speed on M5 Stuart slightly
- Likelihood of tread damage is now based on gun caliber and amount of explosive filler in shell
- Stug now carries the scissors scope for buttoned observation (not for direct fire)
- Stug machine gun position must now unbutton to exit
- Jagdpanther driver now uses the same unbutton scroll order as the Stug
- Gunsights for Sherman 75, 76, and Firefly are now positioned on the correct side of the main gun
- New, more historically accurate gunsight reticles for the Sherman 75mm and M10 Wolverine
- Sherman 76mm model with muzzle brake now has less recoil than its non-braked counterpart
- Panzer IV Ausf J now has manual turret traverse as it was historically
- Higgins boat commander now uses same binoculars as other Allied vehicle commanders
- Reduced amount of HVAP and APDS carried by Allied tanks

- Plus the usual map fixes and balance tweaks!